Faction

CRIME

The Underworld of Takashima — where ambition has no rules and every shadow hides an opportunity.

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Organic Crime, Real Consequences

Crime on Takashima is entirely organic. There are no NPC gangs, no scripted drug runs, no predetermined criminal storylines. Everything — from petty theft on a street corner to a sprawling organized crime empire — is built, operated, and dismantled by real players making real decisions.

Criminal organizations rise and fall based on the choices of those who run them. Alliances are forged in back rooms and broken in alleyways. Betrayals have weight because every relationship was genuine. Reputations are earned over weeks and months of roleplay — not assigned by a dropdown menu.

The underworld of Takashima is a living ecosystem. When one gang falls, the power vacuum attracts new players. When law enforcement cracks down on one operation, the market shifts and new opportunities emerge. The criminal landscape is never static because it is shaped entirely by the people who inhabit it.

No NPC gangs or scripted events
Player-built criminal empires
Dynamic power structures
Real alliances and betrayals

What You Can Do

The criminal underworld offers many paths. Choose yours — or carve out something entirely new.

These are just examples — there are infinite ways to approach each one, and countless more possibilities when you combine different aspects together.

Street-Level Crime

Start small and work your way up. The streets are where every criminal career begins.

  • Petty theft and pickpocketing
  • Mugging and armed robbery
  • Small-time dealing
  • Carjacking and vehicle theft

Organized Crime

Build a crew, establish a hierarchy, and run operations that span the entire island.

  • Form gangs and syndicates
  • Claim and defend territory
  • Build internal hierarchies
  • Run coordinated operations

White-Collar Crime

Not all crime happens in the shadows. Some of the most dangerous players wear suits.

  • Fraud and identity theft
  • Embezzlement schemes
  • Money laundering networks
  • Political corruption

Smuggling & Trafficking

Move goods that others cannot. The port is your gateway, and the night is your cover.

  • Import contraband goods
  • Build supply chain networks
  • Evade law enforcement
  • Establish distribution routes

Extortion & Protection

Control through fear and leverage. Make them an offer they cannot refuse.

  • Protection rackets
  • Loan sharking operations
  • Intimidation and blackmail
  • Debt collection enforcement

Underground Economy

A hidden marketplace thrives beneath the surface of Takashima's legitimate economy.

  • Black market trading
  • Illegal gambling dens
  • Underground fight rings
  • Fencing stolen goods

How It Works

Criminal status on Takashima is not assigned — it is earned through in-character actions. There is no "criminal" tag you apply for. You become a criminal the moment your character chooses that path, and the consequences of that choice are as real as the decision itself.

Anatomy-Based Combat

Violence has real weight on Takashima. The anatomy-based combat system means that a stab wound to the chest has different consequences than a punch to the arm. Injuries are specific, recovery takes time, and permanent damage is a genuine possibility. This ensures that every act of violence is a meaningful decision, not a casual button press.

IC Motive Required

Every hostile action on Takashima requires a believable in-character motive. You cannot rob someone just because you are bored. You cannot kill someone without a story that led to that moment. This ensures that all criminal activity enriches the narrative rather than disrupting it.

The Guiding Principle

Every criminal action on Takashima is governed by one simple question:

"What would happen in real life?"

Escalation must be proportional. You do not shoot someone for bumping into you. You do not blow up a building because a deal went sour. Actions breed reactions, and the chain of events must feel grounded, believable, and driven by genuine in-character motivations.

Proportional Escalation

Responses must match the provocation

Real Consequences

Injuries, arrests, and death have weight

Narrative-Driven

Every action must serve the story

A Day in the Life

What does it look like to live on the wrong side of the law on Takashima?

Morning

Collection Rounds

The day starts before most of the island wakes up. You make your rounds through the district — visiting the businesses under your crew's protection. The bakery owner hands over an envelope without a word. The bar on the corner is two days late. You make a mental note. A conversation will need to happen.

Midday

Strategy & Territory

You meet your crew in the back room of a noodle shop. Word is that a rival group has been recruiting in the harbor district — your territory. The lieutenant pushes for immediate retaliation, but cooler heads suggest a different approach. Maybe a sit-down first. Maybe a show of strength. The decision shapes the next week of everyone's story.

Afternoon

Negotiations

A neutral meeting on the bridge between territories. The rival gang's leader arrives with two bodyguards. You bring three. The conversation is tense but measured. Both sides know that a war benefits nobody — bad for business, draws attention from the law. An agreement is reached: shared access to the harbor market in exchange for a cut of the distribution profits.

Night

The Shipment

Darkness settles over the port. A shipment is coming in — contraband hidden among legitimate cargo containers. Your crew works quickly and quietly. One person watches the road for patrol cars. Another keeps radio contact with your inside man at the port authority. The crates are loaded into unmarked vehicles and dispersed across three different safe houses before dawn. Tomorrow, the goods hit the black market. Tonight, you disappear into the city.

Every moment described above is emergent — created entirely by players interacting within the sandbox.

WANT TO KNOW THE FULL RULES?

Read the complete Crime faction guidelines, escalation rules, and detailed mechanics on the Wiki.

Read the Full Crime Rules on the Wiki

Explore Other Factions

The island runs on more than just crime. Discover the other pillars of Takashima society.